Saturday, December 31, 2005

New Macro Lens on the Way for the 20Da

Luckily, I have a relative that is a professional photographer. I have been able to borrow all the lenses she wasn't regularly using in order to use the Canon 20Da.


Today I ordered a lens for myself. Since a lot of my work is close-up photography, I researched lenses and found one that looks like it's going to work out quite well. It's the 100mm F/2.8 Canon USM macro lens. It should be here within the week. Here's an example photo in macro mode on the Olympus 1020Z that I was using before.

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I'm hoping to get as good or better results with the new setup, even though the Olympus, despite being a point-and-shoot, is actually pretty hard to beat in terms of flexibility and photo quality.

Monday, December 26, 2005

The Hall of Shame - Cheap Toys - Part 1

The post-Christmas season around the household here is always a good time to take stock of toys that work and toys that do not.We're very lucky to have the opportunity to either purchase toys or receive them from the many family members that live nearby.

The vast majority of these toys work really well. Some do not. This is going to be a post about one that does not.

It's the Battery Operated Road Race Set. It's distributed by Midwestern Home Products, Inc. P.O. Box 0591 Wilmington DE 19899. The item number is 06245. It seems to be a slot car track.

It says ages 5 and up. However, you have to be a careful adult with a deft touch to not break the thing putting it together.

And, even then,

1) both posts of the start/finish line broke apart while trying to attach them to the track. One post broke at the top somehow. the other at the bottom.

2) the catch fence feet, where they attach to the track, sheared off 20% of the time, leaving most of the catch fence barely hanging on to the track. This affects the racing because the catch fence keeps you from sliding off the track if you keep the car floored, which is about all you can do with the controllers that came with the track.

3) the places where the track fits together are frail. I had to bend the metal ins and outs back "in" the very first track layout. If you shear these off, you're done with that piece, as the electrical connection between the track segments can't be reliably made.

4) the box can't be used as storage due to the very cheap and flimsy packing material. You're on your own for storage.

5) the accessories mentioned on the box include two extremely small signs that are supposed to attach to the track. You would almost miss them if you didn't know they were "advertising billboards". That's supposed to be the accessories as far as I can tell.

6) The figure-8 layout is the only one that goes together without irritating gaps between track segments.

The cars themselves were the only positive thing in the box. So, trying to be a good sport, I played with this set with my little boy for a long time. The whole while I pondered frail, fragile, cheap, plastic toys.

This would have to be my first real encounter with something that did not seem to be play-tested at all whatsoever. For that, I'm quite grateful.

For a great link to a good read that includes a bit about Midwestern Home Products, check out Cheesy Toys #9.

Wednesday, December 21, 2005

Woodworking + Toddlers

9 December 2005 042


Here's Michael at his woodworking class. Normally you wouldn't expect woodworking and toddlers to be a winning combination. However, this woodworking class is a San Diego treasure. The class is held in a converted bus called The Wood Bus. See below for bus.


9 December 2005 039


Each child has a station with all the tools you need to make a little toy or object. The work area is adjustable up and down, and everyone does their own work. Everyone gets to choose their project. The bus is jam-packed with tools and plans and the woman that runs this venture is one of the neatest people I've met in a long time. She comes around to all the schools and teaches basic woodworking.

The day that this photo was taken, one of the parents at the school walked up to her and said "You probably don't remember me, but I took your class, and I am going to sign up my son for your next session."

Turns out she's been at this for 30-some years. She told me that the day she runs into a grandchild, she might think about quitting.

She's had two or three buses over her career as a woodworking teacher, and said that getting a new one requires a tremendous amount of work to outfit. After seeing the inside, I believe it. I hope we get to do this class again sometime. Michael totally loved it. He made a walkie-talkie with a flip-up antenna and a little plane with spinning propeller. What a great experience he had!

Wednesday, December 14, 2005

Everquest Fan Fiction - Trueflight

If you're not familiar with my D&D/Everquest/RPG character Trueflight, then this post may not make a whole lot of sense. If you're familiar with the game or fan fiction in general then this is just more Trueflight RP. Hope you enjoy!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

They had the best table in the Heartwood Tavern. It was near the door, but out of the way of the draft. Despite the crowd, most of the Kelethin natives gave the table a wide berth. No one stood within two strides of the elf and the human seated there.

“Thank you for meeting with me, Trueflight” the young man said sincerely. He pulled his chair in closer to the table then glanced around, admiring the workmanship of the tavern interior.

“You’re quite welcome,” answered the elf. “You mentioned you wanted to talk about blacksmithing. You know I wrote a book on the subject. But, I can’t think of anything that I could tell you that wasn’t already in it.” Her arms were casually crossed, elbows leaning on the richly varnished table. The plain linen shirt was speckled with spark marks. Her hair, cut short, stood up in a series of reddish cowlicks.

“Well, to be honest, the reason I’m here is not exactly for a recipe, or for a process, or anything like that. I’ve read your book. I had it translated. It took some doing. Everyone wants elvish poetry. Try getting some nonfiction translated and everyone acts like it’s torture.”

“It was torture to write. It should be torture to read,” Trueflight answered, snapping off the cork from her bottle with her thumb. The human visitor watched her pour a glass, realizing the stories about her strength must be true. It usually took a heavy tool to wrench the cork from a bottle of elven wine.

“Want yours opened too?” she said politely, nodding towards the bottle that had been placed down in front of him earlier.

“Sure. Thanks. I guess they forgot the corkscrew.”

“They do that on purpose to confound the humans. By the way, you might not want to drink it all. The Heartwood doesn’t exactly follow the purity laws for Kelethin brewers. It’s about twice as strong as what others serve, but that’s not the issue. You look like you can handle a drink. The problem is that they don’t filter the water first.”

“Oh, thanks for the tip.”

She poured him a full glass and then set the bottle down in the center of the table.

“So, you don’t want to know about blacksmithing recipes. You don’t want to know about forging processes. What exactly is it that you want to know?”

“How did you lose your leg, and why did you decide to replace it with a piece of metal?”

Trueflight looked at the human and rubbed her chin.

“I won’t answer the first question. But I can answer the second.”

“Ok, fair enough.” He leaned forward, excited to hear the story from the source herself. A story that had not, to his knowledge, either been told or found out by anyone else.

“The adventuring life is a dangerous one. You yourself have several scars,” Trueflight began. “There’s one on your neck, another on your arm.”

“Yes, that’s true,” he answered, recalling the origins of both with gritted teeth. He rubbed the scar on his forearm with his thumb.

“Well, you can imagine that if you adventure enough, and if you take risks, that you will fall prey to some opponents that will best you. Normally my race restores limbs through the powers of our healers. It’s an area of study that offers great reward in terms of wealth as well as reputation.”

She paused to drink. He decided to try a sip. It was delicious. Whatever unfiltered substances were in the water, at that moment, he didn’t care about one bit.

“It’s good, no? Anyway, there came a time where I lost my left foot, ankle, and lower leg. I knew from previous study that the phase spiders could attach armor plating to themselves with a particular substance. This allowed the extra armor, regardless of origin, to bond to their ethereal form. Otherwise, the plating wouldn’t make the jump when the phase spiders phase in and out. This armor, or carapace, could be removed only upon the death of the spider. Most of the rest of the body would disintegrate.”

“Phase spiders. They’re rumored to be found in the necropolis of the dragon.”

“Yes, my friend. That is where they are found,” Trueflight confirmed.

“The armor plating, a carapace, was from the material plane, and not the plane of the phase spider. Traditionally, it was assumed that there was some sort of magical adhesion at work. However, I examined many of the carapaces recovered from the necropolis. There was no aura of magic, other than what had been cast upon the spider to kill it. There was only a particular type of phase spider silk.”

“Ah,” the visitor said, his enthusiasm hard to contain, “The spiders put it upon themselves with their own silk?”

“Yes,” Trueflight smiled, “That seemed to be what they had done. However, it had to be confirmed. And that took some patience, some luck, and almost two years of observing the phase spider in the wild.”

“So that is indeed what they do?”

“Yes. There are some things that must be done to the phase spider silk in order to make it work well with human skin, but the bonding worked perfectly on the third try.”

She moved her left leg out from under the table and lifted up the cuff of her pant leg. A ripple of whispers arose from the crowd. Several patrons stared with unmasked curiosity. Most, if not all of them, had never seen a maimed elf. Hardly any would ever see one again.

“This is a band of mithril. It’s three inches wide, a half inch think, and about two feet long. It’s curved like a lower leg and foot. The mithril sheet it was made from was folded over 500 times to give it a very springy and uniform quality. I can’t afford to have this metal fail.”

The metal seemed to grow out of her leg and then curve gracefully to the floor. It seemed to be undecorated, except for the very tip where the toes would have been. A filigreed triangular pattern could be seen gleaming in the light.

“What’s that design on the end?”

“Oh that. It’s a surprise,” she answered.

“And you didn’t write a book about all this, by any chance, did you?”

Trueflight pondered for a moment. She dropped the pant leg back down and swung both legs back under the table.

“I don’t rightly remember when the reports were filed. I’m sure it’s with the Ranger Guild.”

“Well that would explain it,” the human said. “I haven’t been able to access the archives. I don’t have the correct certification, or standing, with the guild.”

Trueflight looked at him with a raised eyebrow and took another drink. “Well, all you have to do is prove yourself. How hard can that be?”

He laughed quietly. “Well, these scars aren’t the only ones I got in efforts to prove myself to elves. I am coming to the conclusion that it simply can’t be done.”

“Nonesense,” she answered. “We have many decorated humans within the ranks of the guild auxiliary. You just haven’t come across the right mentor.”

“And who might that be?” He demanded.

“If you ask me nicely, then it might happen more quickly than you think.”

“Oh,” he said, suddenly embarrassed. “But you hardly know me. I’m just a bard, looking for lore. I got involved with these legends on a dare. There are many more deserving.”

“But they’ve never had the gall to ask me how come I don’t get a real leg.”

“So, you admire my gall?” he preened.

“Don’t get ahead of yourself. Your gall might be delivered to you on a platter if you become too much of a smart ass.”

He decided to drink some wine instead of respond.

“Good choice,” she said, raising her glass. “Next stop, the guild hall. After that, it’s up to you.”

Monday, December 12, 2005

San Diego DMV Should Not Be Closed

The Department of Motor Vehicles should absolutely not be closed on a work day.

I motored on over to do some normal citizen-unit paperwork, only to find the DMV closed. Now, you might say, maybe I should have checked before I went. Perhaps, but it's a non-holiday Monday. Even the banks are open. Schools are in session. And, the parking lot had cars in it. And a lot of people walking back and forth from their cars to the doors.

About halfway to the door, a woman said "It's closed" in a very irritated voice. "They don't open until tomorrow morning."

I drove 20 minutes to find out that this DMV is open for 80% of the work week. Now, if it was a truly free service, I might not mind so much. But if you live in San Diego, you know how much you pay in taxes. For those of you who don't live here, it's a high-tax burden state and city. What a joke.

In the short time it took me to walk back over to my car, I counted 12 people walking back and forth. All were annoyed. 5 cars pulled into the parking lot while I was driving out. Obviously I'm not the only one that assumed that since it was a normal work day, a city office might in fact be open.

Lame, California. Get your act together. I've had quite enough of pension scandals, stripper money laundering scandals, wasted taxpayer money, terrible library schedules, fees fees and more fees, and now stupid state office schedules that incovenience the very people that are paying for all this.

Tuesday, December 06, 2005

Best email subject line of the day

The title of the email says it all. It was from travelocity.

"Book a Hotel in Las Vegas, Get a Free Survival Kit"

Survival kit? For surviving Las Vegas? Or for surviving something else? Survival from what? Obviously, from zombies. But could it cover nuclear war? Bird flu? Your typical set of in-laws? Mental illness? Bad food? Airplane food? Airplane travel? Bus travel?

Is it free or do I have to actually go to Las Vegas? Or, can I just book the hotel, get the survival kit, then cancel the hotel? Is the survival kit small enough to fit in my pocket? Car? Garage?

If I take this survival kit, will I be under obligation to accept others in the future? Will I feel social pressure to upgrade my survival kit? If I decide to have two survival kits, will this cause jealousy between the kits? If the kits are unhappy, will they fail to assist me in my next attempt at survival? Is there any guarentee of survival success with this particular survival kit, or am I on my own, yet again, with a couple of pressure bandages, some floss, a pair of plastic scissors, and alcohol-soaked swabs? Does the kit include tylenol to help with the survival-kit-management-induced headaches?

I should probably call travelocity and ask...

Wednesday, November 23, 2005

World of Warcraft Day 7

Today I achieved the goal of reaching level 10, which allows you to train the necessary skills in order to get a pet. This is a big step forward because the Hunter class hallmark is having a pet. The pet can attack, defend, and generally accompany you on your adventures.


I put my talent points into archery-related skills. Talent points seem to be obtained once per level at level 10 and above.


I completed some quests and tried to tame a wild scorpion, which killed me. The animation for taming is several white hearts floating up from my waving hands. It looked like I was fanning some sort of really hot stew on a stove while getting my teeth kicked in by a pissed off scorpion. It was really quite funny.


Mining and blacksmithing are going well. My blacksmithed axe is better than anything I could afford or loot up to now. I don't know if that is typical, or I just haven't been to the "good" zones. No matter, I enjoy tradeskills and using what I make is always a good thing.


I am not a fan of the color palette, the choices of the graphical design of the horde races (and most of the alliance), or most monsters. There are widespread comments about the game looking cartoonish. I think they may have a point, but to me it looks less cartoonish and more like quickly-done comic book.


The brambles aren't brambles, for example. They're one-trunked enormous tree-like objects with a few thorns on them to identify them as brambles. I almost didn't get it due to the obviousness. I was looking for waist-high shrubs, not five-story thorned McDonald's arches.


The graphics that I've been most impressed with so far are things like the zeppelins. That's a pretty neat airship. Other than that, some of the houses and buildings are nicely done.


The dance animations (and many of the others) are almost all achingly anachronistic. The first time you see one, you might think they're funny, but if you're remotely interested in roleplay, it does get old. If you find yourself wanting a more RP feel, then go with an RP server. At least maybe people won't dance like they're at an 80s nightclub or talk like they're hanging out in front of Electronics Boutique.


Another issue that might explain some of the experiences I've had in MMORPGs of various types is this snippet from the very nice website The Daedalus Project.


"The graph above plotting gender against age highlights another very important gender difference. Male players tend to be between 12 and 28, while female players tend to be between 23 and 40. Rather than categorizing MMORPG players as male and female players, it perhaps makes more sense to think of the two main groups as younger male players and older female players."


Hence, the average of 30 for age of players often given by game companies is somewhat incomplete. There is a bimodality in the demographics.


The Daedalus Project is a well-done series of studies on MMORPGs and worth a visit by anyone that's ever wondered who the heck we are that play these games. Consider participating in the surveys if you can.


 

Monday, November 21, 2005

World of Warcraft Day 6

But, but, what happened to days 4 and 5?

Elementary my dear friends. I didn't get a chance to play on day 4 and 5. So let's fast-forward to Day 6 of 10.

This morning's session began at 6:30am. I wrapped up a centaur-culling quest where I had to burn their battle plans. Funny how they left them laying out in the open in their decrepit little huts. Silly centaurs. I was then joined by my orcish comrade Garoan. He chose the best face that an orc could possibly choose, and had stealthy powers.

With orc and troll power, we completed a quest called Encroachment, where we had to kill pigdog-looking people. The first set were easy to find. The other set were across the road, and therefore quite difficult to find. Really. Like Ren and Stempy, we pretended to take over the world. Or, at least that small corner of Razormane Land.

I realized, through trial and error, that I had to have a pick in order to mine copper from the copper mines. Geez. So I bought one, and mined some copper and some stone. Next step is to actually try and blacksmith something. I also bought a fishing pole, and trained up in some things that I probably should have already trained in, but no matter! Better late than never.

By the end of the morning (8:15am or so) I had worked through all of level 8 and reset my home base to razor hill, just for grins. Having a controllable bind point is nice. I noticed EQ pretty much added this as well.

So it was an enjoyable morning, despite the fact that Xorgo (sitting next to me at his PC playing EQ) complained almost the entire time that I was completing quests and levelling and stuff while he was killing no-exp frogs for a wood elf mask. I laughed at him with Troll-like snarking.

I like the mining, since it's basically foraging with a pick on top of a sparkly rock. I have a way to track mines as well as beasts, so the mines show up on your little map in the upper right.

I noticed that "regular" track doesn't seem to work with quest beasts. Only one type of track can be active at a time. Since the directions to the quested mobs tend to be pretty good, I started just leaving the mine track on all the time and taking diversions to mine stuff while on the way back and forth from various places.

I did die again due to brazen stupidity. I tried to find a heal potion in inventory, but that took more skill than I could muster in the short amount of time I was still alive.

I upgraded my quiver as well from a 6 slot to an 8 slot. Tailors can make backpacks, so I will be on the lookout for maybe getting another pack or two. Buying and selling the quiver taught me to put the pack into inventory first, then try and sell it. I think I accidentally had to buy back the quiver I wanted when I right-clicked it (to open it) and sold it instead.

So, only minor difficulties so far with the interface, mainly due to pilot error.

Saturday, November 19, 2005

Xenosaga - Der Wille zur Macht

Having used my Playstation 2 for little more than a DVD player since I got it several years ago, I decided that since a Game Stop store opened in the neighborhood, that I join the legions of unwashed middle-school boys that clog up the place every time I walk by.

I strolled in with Michael once or twice. He grokked immediately that games were sold here, but it took some convincing that some were xBox and some were PS2 and you couldn't choose both at once. This is understandable since he's only 4.

I picked up Risk and Xenosaga. Risk is an electronic version of the board game. Xenosaga had a cool anime style chick on front and the subtitle Der Wille zur Macht. My rusty german gave me the impression that this sentence fragment meant something like "the will to do" or "the will to mightiness" or something like that. It sounded good, so I bought it. Both were used, so they didn't break the bank. In fact, the majority of the games in this store are used PS2 games, which is great - they buy them back as well as sell them.

So, Xenosaga follows the format that seems to be common on PS2. You get a long movie that introduces the plot. You play for a while in either quest/explore mode, with combat interspersed whenever you careen into a bad guy, and then more quest, treasure enjoyment, and vignettes that move the plot along.

The opening scene was quite reminiscent of Raiders of the Lost Ark. The plot is wonderfully close to most manga. You just go along with it, and it makes sense. However, if I tried to explain it by using actual words, it would sound lame. But, it's not! Really. I had fun. I did the tutorial, beat up on some bad guys, and then started the game.

Problem. I don't have a memory card. I will need one, since in this game you level, and I don't want to start over any more often than I have to. So, I will be back to the closet-sized game store in the Rubio's shopping center to get a memory card for my PS2.

Any other game suggestions, send them my way. If you know of any games for little kids that don't suck too bad (4-5 years old) then let me know. Michael loves Grand Turismo and Crash Bandicoot.

Friday, November 18, 2005

Everquest DoN Cultural Armor Day 1

Mission to... Crushbone! Yes, crushbone. I had to kill legionaires, oracles, collect some grody orc-contaminated drops, and then turn them back in to the Tradeskill Quest Giver in Greater Faydark. I got a book on Wood Elven culture in return. Did I not look cultured enough? Well, if you've ever met Trueflight, you know the answer to that. Besides being light reading, the book gives some clues on making the rest of the background supplies for the quest.

The cultural armor is completed in four stages. There is an augmentation symbol that goes along with each armor stage as well. The armor is high AC and low HP, so the augment provides a bit of balance in this regard.

So. It turns out there is a dark blue to 68 mob in Crushbone now. I found this out the hard way, after being hit repeatedly for 930 points of damage. The lesson for the day? Don't kill the messenger. Orc Messenger, that is. Imagine my surprise when I whacked away without considering my ugly orcish opponent, and got killed on the table in the throne room! Killed! Me! DEAD

I met a really nice person who was factioning in crushbone (59 ranger) and we had a great time goofing off.

The mission or quest log seems exactly like World of Warcraft where it keeps track of your tasks and the stage of completion. I like this addition very much. You can share tasks, too - this made the "kill a bunch of legos" fun because the other person's kills counted towards my to-do list.

No discernible experience for turning in any of this stuff, but this part of the cultural armor quest is designed to be done at level 30.

For the next book (2 of 4) I head to Acrylia Caverns. I think I'll get all 4 of the books together first, then start on the smithing, just to save space and juggling inventory. I will have to do 2 levels worth of leveling, due to the fact that the last book quest isn't given below level 70.

So, that's the summary of this evening's fun and adventure in CRUSHBONE!

Another thing I noticed was the veteran rewards. I haven't played in so long, that all the new stuff really stands out to me - the veteran rewards are granted with respect to how long you've had the account active. I'm at 6.3 years, so I got (I think) six different AA type skills. Some of them are pretty nice.

So, if I can complete one of these missions per evening, then the book part might be done in a week or two. If I can run into nice people like the person I met today on a regular basis, then that's icing on the cake of new armor.

The cultural armor isn't as good as top-end raid stuff, but if you are interested in checking it out for comparison, it's called Wirewood.

Here is a link to the chest piece for those interested.

World of Warcraft Day 3

Day 3

More quest work and a bit of time spent hack-and-slashing things that roam around.
Professions picked.

I decided to go with mining/blacksmithing as a profession, but didn't work on any profession-related stuff other than training. I will probably do fishing as a sub-field, because I enjoy the idea of fishing.

6:30am started out and had the fortune of getting spam-invited into a group that was heading over to the next island for some sort of quest. I accepted the invite and tagged along. The location that I was in was a series of islands just offshore. I was collecting stuff for quests and generally soloing things on one island, one mob at a time as two = death.

The quest the group was after was that I'd signed up for, according to the log, so I joined in and fought whatever was pulled. There were three other people for a group of four total including myself. They were not talkative at all. There was no plan besides attacking voodoo-looking type mobs, which we did with abandon. The loot system isn't bad. If there is a quest item you need, then a copy exists for everyone. There was some loot that people rolled for. However, mobs are quite dumb. The don't run, they generally don't protect their own, they don't swarm. The aggro radius seems really small. Chain aggro hasn't occurred at all so far. It was like fish in a barrel this morning at the voodoo camp. The small island I was on was a bit harder, but the mobs popped in the same spot every time, and they were all equidistant with the aggro ranges non-overlapping. I could have stayed there indefinitely, as long as I was careful about catching aggro from the crab guys in the water near the shore.

Once the number of required kills was reached, one person simply started running back to town. Another person pulled a mob. The third person ran off in a different direction. I helped fight the mob, but the person that pulled it died. The mob wandered off, even though I'd hit it several times and it probably could have killed me. I'm not sure why that happened, but I'm glad I didn't have the minor inconvenience of running the short distance back to recover my dumb dead arse.

The reason I didn't get lost at this point, since everyone ran off before I looted the last quest item, is because the map system in WoW provides pretty much all location information on it. You have pointers back to the places that you've already been. I have tracking as a "hunter" (ranger) so I tracked to the nearest group member. People were disbanding as I swam to the island that I had been on earlier.

I thanked the group member (in a say) that I had tracked to for the group, and was asked if I was being sarcastic. I said "no, why would you think that? I appreciate the group and had fun".

There was no response from the other person. So, first group experience could have been played by computer-programmed in-game avatars, rather than people. It was very hard to tell if anyone was having fun while doing this brief expedition to the other island.

Getting your armor repaired, purchasing upgrades, etc is quite straightforward and doesn't tax the finances very much at this point. Completing the island-quests leveled me up to 8 at 8:15 am. I logged out near the fishing village having done quests, a group, profession training, and dying in the water to something that I should have been able to kill on dry land.

I read some of the realm forums and came away with a negative impression of the people that post there. I have to assume that people like me, who type in (generally) complete sentences, enjoy games, and try to be civil and social with other players are simply all in guilds, and post to their own boards there rather than public forums like the one at the World of Warcraft site.

I haven't been invited to a guild at this time - I would reckon it's pretty much required to join one in order to really take advantage of the PVP opportunities on the server that I am on (Agamaggan). It probably wouldn't be that fair of me to join one, since I can only play a few hours in the morning and the jury will be out on WoW until after this 10-day trial.

I am looking forward to being able to have a pet.

From Hunter Site

"What level can I start taming beasts?
You can start taming beasts at level 10 after you complete your Hunter quests. You will need to talk to your local hunter trainer and they will give you a quest to go talk to the hunter trainer that will teach you how to tame beast. You will then receive 3 taming quests each one has you tame a different beast that is local to the area you are in. After you complete the taming quests you will receive Beast Taming, Calling and Dismiss skills, these are in your spell book under Beast skills. You will then receive another quest to talk to the trainer in the main city for your race. After talking to that trainer you will have the Feed, Revive and Training skills. These are also under Beast skills except for Beast training which is under general skills."

It does sound fun. I hope I have enough time to level to 10, learn about pets, and do some mining/blacksmithing in the next week or so.

Thursday, November 17, 2005

Old Photo

michelleportrait7

I have no idea how this photo survived the house fire that happened that year (1991). It must have been in my backpack or wallet, because that's the only things that survived. Maybe I'd given it to someone, and they'd given it back. Booth photos usually come in threes, I think, and this one has been cut from others - you can tell along the top. I wonder where the other ones are.

This was a particularly difficult year, most of which I really can't recall with any degree of accuracy.

So, it's amazing what you find when you start unpacking boxes from three or four moves ago...

World of Warcraft Day 2

Day 2

Start time 6:30am. Started out taking any quest I could find. Trained and sold stuff at starting city along the way.

Attained level 4 by 7:00am. Reached 5th at 7:30. Enjoyed waking up "lazy peons" with a blackjack given to me by a Foreman. The sound of a blackjack hitting troll skull warmed the cockles of my heart.

Reached level 6 at 8:10 then did some more exploring. Found four or five areas of troll population concentration. Encampments are tiny. I like the DAOC style directions that the local thugs give you. Nothing was hard to find in any encampment. The mobs are all quick work. The difficulty level of combat is very similar to DAOC. The "styles" or combat abilities are neat. I only have one so far, though.

All the other players in the zone seem to be quite busy. I've chatted towards a few other people, but they stop for a few seconds then run off. The game was easy enough to where I could continue a long-running conversation with Ken about a particular Bach CD that was profiled in BBC Music Magazine.

I've found miners and fishermen that want to train me, but I haven't taken that on yet. I'd like to get above the early levels and gain a few more class-specific skills before spending any of the limited time I have on that kind of skill. I finished up at 9:00am about halfway through the latest batch of quests.

I like the quest log system, that does help. However, the quests so far are single-step hunt-and-gather type stuff, so pretty easy to remember without the log. So, by 9:00 I had not dinged level 7, but I suspect it's close. Trolls are fun so far!

World of Warcraft Day 1

Day 1

15 minutes to level two with a troll hunter on one of the PVP servers. Took over an hour to patch the program, however. Seems exactly like EQ, except  greatly accelerated exp. Lots of babblebabble adolescent chit chat flying by about guilds and end game content.

Research showed that EQ currently has a little less than half a million subscribers. WoW has two million, and is about to be launched in China. By comparison, EQ2 has 278,000 subscribers as of this past summer.

In order to make any further progress in EQ towards finding a new guild (shok and KHS are empty), I have to do more flagging. No mid-tier and above guilds accept applications without at least elemental flagging. I could join a low to mid-tier guild, but that sounds like what I was trying to progress from, not to. I am going to experiment with monster missions and try to see how it goes. The DoN cultural armor quest looks quite fun (smithing quest). I'll start that soon, and see how it goes.

Wednesday, November 09, 2005

The Tipping Point

The Tipping Point examines how an idea or trend or fashion becomes "popular". There is a point in time at which things catch on, spread, and all of a sudden everyone is wearing poodle skirts or tie-dyed shirts.

While Blink (written by the same author) attempted to quantify the power of the unconscious in decision-making, The Tipping Point makes a whole-hearted effort at quantifying many non-intuitive ideas regarding epidemics. Like Blink, it's readable, enjoyable, and quotes plenty of solid research, uses historical and current examples to make points, and makes its arguements in a coherent and highly believable way.

Epidemics have three characteristics. The "thing" spread is contagious, little things can have very large effects, and big changes can happen in a short period of time. All epidemics have tipping points. There are three rules to epidemics. These three rules comprise the structure of the discussion of the book. First, the Law of the Few. Second, the Stickiness Factor. Third, the Power of Context. When it comes to epidemics a tiny number of people do the majority of the "work". If fads aren't sticky, then they die out before they can make it mainstream. The context of a fad or idea is sometimes more important than the fad or the idea. If there is metadata or assigned meaning or interpretation to something that's going on, then that context can drive the epidemic. It's like the difference between a fire spreading on a cold damp day vs. a hot dry one.

Now, if these things make perfect sense to you, here comes the hard part. Quantify and prove them. This book does a decent job of gathering enough anecdotes, studies, and statistics to cobble together a very compelling and believable arguement for tipping point characteristics. It's definitely worth a read.

Since it's extremely difficult to impossible to create a repeatable scientific experiment involving people as the subjects, most of what we think of as epidemics, people network and social theory, and other "rules" of human behavior are some of the most difficult to research without making fundamental errors. However, I appreciate people who try! The Tipping Point was fun to read and should resonate with readers of Linked, The Wisdom of Crowds, and other nonfiction work in this area.

Are Politicians Inherently Evil?

Are politicians inherently evil? The answer sometimes is yes. This may also explain why California voters shoot themselves in the feet over and over again. With Democrat friends like this in congress, who needs Republicans?

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Richard Rider
The Libertarian Perspective #22 Oct 18, 2005


Evil in Our State Capitol

I've been involved in politics since the Prop 13 campaign in 1977. I've dealt with opponents of every stripe—from honorable adversaries to thieves, liars, incompetents, and idiots. But in all that time I've never felt I was dealing with a person who was truly evil—until last spring.

What was this evil? I saw four state senators, all Democrats, passively watch a tragic collection of distraught and sobbing police widows testifying at their pension hearing, suffering under the mistaken impression that the governor's proposed pension reform measure would cause them to lose all their benefits, leaving them destitute. These senators knew this was not true, but stayed silent for political gain at the expense of these widows' emotional well-being.

Here's the story. In February I was invited by a State Senate committee to testify as one of the three taxpayer advocates on a panel speaking in favor of Governor Schwarzenegger's plan for transitioning new state workers from the current defined-benefit plan to a defined-contribution plan.

The purpose of the governor's proposed pension reform measure was to end the huge taxpayer obligation to fund bloated, guaranteed-payout pension plans, passed retroactively without funding. The full cost comes due years later, usually after the politicians have left office.

Such a modest reform is a crucial first step in bringing our runaway state pension programs under control.

Before we taxpayer advocates had our turn to speak, the labor unions presented dramatic testimony against the change. The dishonesty was stunning.

First, a union official flat out lied. He falsely claimed that the proposed measure would forbid the state government from providing either a death benefit (essentially group life insurance) or a disability benefit to employees. No employer in America, public or private, is forbidden from offering such benefits, and this union hack knew it.

Then this union boss brought forward eight carefully selected people, each of whom had a tragic tale to tell. The three police widows were especially moving. The other speakers were a burned local fireman, a shot-up policeman, a school bus driver having trouble making ends meet, and two school teachers—one working and one retired. Most cried, or were near tears. They weren't acting—these people were generally hurting, or thought they were.

Here's where the evil became apparent. Most of these people had been prepped to believe that they were going to lose their existing pension or disability benefits.

Several of the witnesses pleaded with the state senators to not take these benefits away. Police widows wailed that they didn't know how they would survive without the death benefit annuities that they and their kids were receiving. Yet not one of their legislative "allies" at this hearing would tell them that they were misinformed—indeed, that they had been lied to by their labor union bosses!

I can't emphasize this point too strongly: The measure proposed did not reduce any benefits for the existing employees. It would affect only those employees hired after June 2007.

As despicable as the union's misrepresentation was to its own members, the true evil I saw sat in the elevated state senate seats looking down on the presentations.

Five state senators watched these employee presentations, four Democrats and one Republican. The lone Republican, Tom McClintock, tried desperately to get the committee chair, Senator Joe Dunn, to allow the author of the bill (Assemblyman Keith Richman) to tell these folks that their concerns were totally unfounded.

Senator Dunn would have none of it. The cameras were rolling, and he wanted this dramatic testimony broadcast at any cost. Dunn knew the premise was false, but would say nothing.

The Democratic Party sells itself as the party that cares about people. But you'll never see four more uncaring people than Democratic State Senators Dunn, Nell Soto, Debra Bowen, and Christine Kehoe. Not one of these politicians would tell these frightened people that their benefits were and are safe. To allow those widows to leave the room crying—thinking that they were at risk of losing their husbands' death annuities—was the single most evil act I've witnessed in all my years in politics.

I found it ironic the Senator Dunn would try to make nervous testifiers feel comfortable by intoning that they should feel at ease because "this [Capitol] is your house." Well, I left "my" house feeling unclean and ashamed of our state politicians. I hope I never again witness such a reprehensible act.

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The following is from a longer article at http://www.heartland.org/Article.cfm?artId=17833


Fabry: How are taxpayers affected by this? (This conversation is on defined-benefit pension plans for public employees vs. defined-contribution. Public sector and a few large, old-school manufacturing companies are the only ones still using defined-benefit plans. Unfunded liabilities killed off defined-benefit plans everywhere else in the US.)

Clifton: If public entities continue to use defined benefit plans, they cannot maintain their financial position without major tax increases. During the 1990s boom, state pension plans were flush and were actually overfunded. The politicians then moved to increase benefits. In 1999, former California Gov. Gray Davis (D) boosted public employee pension benefits dramatically--allowing many to retire at age 50 or 55 with 90 percent of their salary for life--without almost any debate.

Moreover, the benefit enhancements were retroactive. Neither employees nor the state had been paying for these benefits during the workers' lifetime. They were paid from existing plan assets, therefore increasing the unfunded liability.

While this plan was sold as a "cost-free" measure, the change actually cost California $10 billion in added liabilities over 20 years. Many states did this during the 1990s.

Those rapid pension asset gains should have been held without benefit increases to smooth over the down years that followed. Had this been the case, the resulting stock market downturn would not have had a major impact on the pension system. Unfortunately, though, politicians continue to use the pension system as a slush fund to garner votes from public employees.

Fabry: What do you see as the major roadblocks stopping reform?

Clifton: Public employee unions. It is really that simple. I spoke at the pension administrator conference last August and told them, "The crisis is upon us. You can be part of the solution or part of the problem." I offered to work with them in developing solutions. Instead, they continue to keep their head in the sand and want no changes to this antiquated system. At some point they have to realize they are holding onto a dinosaur.

When I testified in California in support of the governor's plan, what I saw was shocking: The public employee unions presented widows of slain police officers and injured firefighters and lied to these people, telling them that under the plan they were going to lose their survivor and disability benefits. Yet, the plan was for retirement only and would never affect these kinds of benefits. The senators holding the hearing knew this was the case and still let the circus continue.

At that point I realized the public employee unions would stop at nothing. For them, it is not about the retirement security of public employees, but about the power of controlling their workers' money as a slush fund for political gain. I was offended by the theatrics, to say the least.

But with all that said, the current system cannot continue. And it just is not sustainable for politicians to continue raising taxes on working families to pay retirement and health care costs for public employees, when these taxpayers are struggling to save for their own retirement and health care.

There will be a breaking point. Hopefully we can reform the system before we reach it.

Friday, November 04, 2005

New York Teacher's Contract, Teacher's Pay In Comparison to Median

Median income for family of four in New York for calendar year 2003: $69,354

For a single earner: $39,463

From CNN today: "The pay of starting teachers [in New York] would increase to $42,000 from $39,000, with a new maximum base pay of about $92,000, up from $81,000."

So the range of starting teacher pay is $42,000 - $92,000, depending on qualifications, experience, etc. This range has at it's midpoint (roughly) the median income for a family of four. The range is completely above the median income for a single-earner household.

Sunday, October 30, 2005

Blink by Malcolm Gladwell

I finished reading Blink by Malcolm Gladwell yesterday. Here are some of my thoughts and a few excerpts. I highly recommend this book due to the timely subject matter, the intensely interdisciplinary nature of the book, and the highly interesting and illustrative stories that enliven the otherwise dry results of many studies on decision-making. For the excerpts, I scanned an image file instead of transcribing.

First, here's a short article on where the ideas for the book come from.

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Even larger version of the above article (in case you can't read the print) available here.





On to some excerpts! These include and expand the excerpt I brought to (Thursday) Night's Engineering Resources Discussion, AKA NERD.


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I found the narration of the events of the Millenium Challenge to be almost magnetically interesting. Any one that's observed large-scale institutional behaviour is probably familiar with at least some of the things discussed in the previous excerpts. The book discusses many other case studies drawn from diverse industries and situations. I've pulled only one out of the mix. Next, we jump forward a number of pages to catch the tail-end of a discussion on chest-pain triage at Cook County Hospital in Chicago (the inspiration for the television show ER).


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The references to frugality in decision-making? Occam's Razor strikes again. When presented with two or more solutions to a problem, the simplest is always best. Extra information can often degrade the value of the solution, and Blink attempts to not only qualify this assertion, but quantify it as well.


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What a very interesting final sentence. I found it to be more than a bit chilling!

If you're looking for a readable, fun, valuable, current-concept book that will make you look good at both cocktail parties and on the job, this is your book. It didn't take long to read, there is a very good notes section as well as an index.